The Ulnooweg Education Centre provides quality foundational programs for Indigenous Youth in the community to address the digital divide faced by Indigenous Communities. To support youth and access to tools and equipment in the digital space, we’ve created 13 Community Makerspaces within each First Nation community across Nova Scotia. These spaces are dedicated for youth and their community to provide access to the latest technology and educational tools for continued opportunities in STEM learning.

Makerspaces

Featured items in this space range from robotics, circuitry, 3D printing, arts, and videography. This allows students, teachers, and community members to access equipment for self-guided projects and programs. We will be assessing the needs of these spaces and take a community-first approach to better serve communities at an individual level as each community is unique in itself.

This initiative continues to grow as Ulnooweg Education Centre expands to new regions across Atlantic Canada. As we continue to create and establish more makerspaces in communities, we’re looking at alternative solutions to solve problems for access to programs for urban communities and beyond. Check in with us regularly to learn more about the upcoming community Makerspaces!

Are you interested

in one of our programs?

Our Science & Innovation programs are created developed for a variety of delivery models that can be customized to suit your needs. Fill out a booking request form to bring us to your community!

Enriched STEAM Curriculum

Enriched STEAM Curriculum

This interactive digital skills-based curriculum series is focused on introducing Indigenous students in grades 4-12 to the core fundamentals of coding, robotics, big data, artificial intelligence, animation, web development, and 3D modeling.

Math with Dash

Math with Dash

In combination with the versatile and ever-popular Dash Robots, this hands-on curriculum series focuses on advancing numeracy skills and mashing it up with the foundations of learning in robotics and coding. Teachers will gain valuable skills in effectively utilizing digital devices like Dash, while gaining experience in coding and robotics.

Project-Based Science

Project-Based Science

From building garbage-eating robots to exploring fields of applied oceanic science, the Project-Based Science program offers advanced educational opportunities for youth to explore science in a fun and unique way while helping to build skill advancement in STEAM career paths.